



Actions in Civ 6 trigger much wider consequences than ever before Rest assured long games will be possible.1. Short games won't take you through all of history like normal - that simply would not be feasible.Įdit: They even call them scenarios. That would've been daft, seeing as how the genre in general is practically defined by long games. These are options you can set up if you want a short game, not standard practice. They'll also be available in solo campaigns.Īs you can see, there's a lot of "can" in there. We can quickly develop a whole bunch of those and offer them." Such scenarios won't be exclusive to multiplayer, either. "We have a system where we can roll conditions like that, and each of those can be a multiplayer scenario that we can present to players. From there, a specific victory condition is added – for instance, the player with the strongest religion wins. "You can have a meaningful session with a very clear goal, and we're trying to set it up so it's a one or two hour session."įor example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance. To combat this, Firaxis has implemented not just a quicker multiplayer game speed, but also a specific scenarios and unique victory sets designed for a shorter game. "That's been the bane of Civilization multiplayer's existence for quite a while – the sessions can be so long," says Beach. I highly doubt the devs will aim for that on standard speed, and even if they do there's always epic and marathon.ĭon't bother, I found it, and I can lay your fears to rest. In Civ VI there'll be more to do than in Civ V, too. A few extreme players speed run, but that's by no means the norm. People generally play civ in long sessions, that's what this genre is. Where have they said that? Exact source, please. Call me old fashioned, but any game lasting "1 to 2 hours," just isn't a game of Civ. I know everyone is tired of hearing the term "dumbed down," but I'm in no way referring to the complexities or gameplay mechanics, i am referring to the inability to implement long term strategies over the course of a 1 to 2 hour game. Originally posted by Pericles of Athens:My biggest concern, over what we've heard regarding MP so far, is that they will focus too heavily on the "1 to 2 hour" modes of MP, and guys like me, who don't mind playing a game in a single session over the course of several hours, will be limited to a "dumbed down" version of the game in multiplayer.
